Ryan Ruocco

Interactive Media/Game design

Chrono Dungeons

Project statement

Chrono Dungeons is a Twin-Stick shooter where you can stop time at the press of a button! Survive dozens of bullet-hell encounters to reach the end of this 'Legend of Zelda'-esque labyrinth! This is an idea I pitched to my game studio class last fall. Our initial team of four grew massively and through hours of hard work from great people it turned into something I'm really proud of. I think it's more “our” game than it is strictly “mine” .

About the Artist

I started at Columbia in 2018 as a game design major. I'd had coding experience in high school, but during my time at Columbia, I've honed my skills as a designer and programmer enough to where I feel that I can confidently put just about all of my game design ideas into practice. I like looking for ways I can twist the normal into something unique.

connect

Website: rruoccocom.wordpress.com and www.chronodungeons.com

Teacher Quote

“Ryan is a skilled designer able to draw from a wide range of historical and current games as creative influences. It has been a pleasure to observe Ryan’s leadership, teamwork, and responsiveness to feedback and critique as he has artfully navigated the multidisciplinary and collaborative exercise of game development.

- David Antognoli

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